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[πŸ›‘οΈ COUNTER LAB β€” HOW TO BEAT THESE PLAYS]

[πŸ”΅ TERRAN]

[🟑 PROTOSS]

[🟣 ZERG]

[βš”οΈ STARCRAFT II β€” BUILD ORDER ATLAS Pick a race β†’ learn the opener β†’ watch the guide β†’ know the counter πŸ”΅ Terran Β· 🟣 Zerg Β· 🟑 Protoss β€” follow the arrows: 🎬 video guides Β· ☠️ counters]

[πŸ—ΊοΈ Legend 🟩 Green card β€” safe macro opener 🟧 Orange card β€” timing attack πŸŸ₯ Red card β€” cheese / all-in ☠️ Red arrow β†’ how to counter it ▢️ Video cards are playable in-canvas]

[🟑 Stargate Oracle Opener Style: Harass into macro Β· Hits: ~4:20 Β· β˜…β˜…β˜† Supply Action 14 Pylon (chrono Nexus, scout) 15 Gateway 16 Assimilator 20 Nexus (natural) 20 Cybernetics Core 21 Assimilator #2 @Cyber Adept (chrono) + Warp Gate ~3:10 Stargate ~3:50 Oracle (chrono) ~4:20 ⚑ Pulsar Beam their mineral line Then 2nd Oracle / Void Ray Β· +2 Gates Β· Battery]

[πŸŸ₯ Cannon Rush (Cheese) Style: All-in Β· Hits: ~2:00 Β· β˜…β˜…β˜… Supply Action 13 Forge (hidden / low ground) Next Probe sneaks a Pylon into their base @Pylon Cannons behind buildings, creep toward minerals Follow More cannons + Gateway or fast Stargate ⚠️ Psychological warfare β€” half the damage is tilt.]

[πŸŸ₯ Proxy 2-Rax (Cheese) Style: All-in Β· Hits: ~2:30 Β· β˜…β˜…β˜… Supply Action 10 Supply Depot 11 SCV β†’ build 2 hidden Barracks near their base @Rax Nonstop Marines, rally to their natural ~2:30 βš”οΈ Attack β€” pull SCVs to tank & repair ⚠️ No expand, no economy β€” win here or lose the game.]

[πŸ”΅ 2-1-1 Marine Drop Style: Timing attack Β· Hits: ~5:00 Β· β˜…β˜…β˜† Supply Action 14 Supply Depot 16 Barracks 16 Refinery 19 Reaper + Orbital Command 20 Command Center (natural) 21 2nd Barracks + Depot ~3:00 Factory Β· Reactor on Rax #1 ~3:40 Starport Β· Tech Lab Rax #2 β†’ Stim ~4:20 Starport onto Reactor β†’ 2 Medivacs 4:45 πŸš€ Drop 16 Marines in their main πŸ’‘ Nonstop Marines + SCVs. Every drop trades your attention for their whole army.]

[https://www.youtube.com/watch?v=a9wfZQzXbMo]

[πŸ›‘οΈ vs 2-1-1 Marine Drop Tell: 2 Rax, 1 gas, fast Starport β€” no 3rd CC by 4:00 βœ… 4 Queens + 1 Spore per mineral line by 4:40 βœ… Ling/Bane surround the drop β€” Banes pay for themselves βœ… Don't chase Medivacs β€” defend the workers βœ… You drone while they float 2 Medivacs β†’ hold = ahead]

[https://www.youtube.com/watch?v=fj6S07Vb9dk]

[https://www.youtube.com/watch?v=7gw5IVXErt0]

[🧠 Golden Rules of Not Dying Scout at 1:30 β€” send a worker; what's missing from their base tells you the plan Count workers, not units β€” fewer workers than you = an attack is coming When in doubt: make units and defend at home A defended cheese is a won game β€” they burned their economy trying to kill you now Practice each build 10Γ— vs AI before taking it to ladder]

[πŸ›‘οΈ vs Proxy Rax Tell: Empty / late buildings in their base at 1:30 β†’ scan YOUR side of the map βœ… T: Bunker behind minerals + SCV repair βœ… P: Shield Battery + Adepts, hold the wall βœ… Fight inside your mineral line β€” worker surround beats Marine count 🎬 Bonus: Defend proxy 4-Rax PvT β–Ό watch below]

[πŸ›‘οΈ vs 12 Pool Tell: Pool before Hatchery on your 1:40 scout Β· no natural βœ… Wall the ramp (T: Depot+Rax Β· P: Gateway+Pylon) βœ… Pull 2–4 workers to surround lings that slip in βœ… P: chrono first Adept Β· T: first Marine + SCV repair βœ… Hold = win β€” they sacrificed economy. Punish at ~4:00]

[πŸ›‘οΈ vs Oracle Opener Tell: 1 Gate + 2 gas, nothing crosses the map by 3:00 β†’ Stargate βœ… Z: Spore in every mineral line by 3:40 + Queens spread βœ… T: Missile Turret per line + split Marines βœ… Track Oracle energy β€” at 0 it must retreat: punish that window βœ… Max 2 static defense per base β€” don't over-build]

[πŸ›‘οΈ vs Cannon Rush Tell: Probe circling your base before 1:30 Β· hidden Pylons βœ… Pull 2–3 workers per Probe β€” kill Pylons , not Cannons βœ… Body-block the Cannon spots near your minerals βœ… Z: Drones out-mine it β€” expand elsewhere if contained 🎬 Bonus: printf explains defense β–Ό watch below]

[https://starcraft.fandom.com/wiki/Cannon_rush]

[https://www.youtube.com/watch?v=evP9PBnsyEc]

[πŸŸ₯ 12 Pool Rush (Cheese) Style: Rush Β· Hits: ~2:15 Β· β˜…β˜†β˜† Supply Action 12 Spawning Pool 12β†’13 Drones @Pool 6 Zerglings β†’ run across the map ~2:15 βš”οΈ Hit workers / deny the natural Behind Queen + more lings Β· expand if it worked]

[🟣 16 / 18 / 17 Macro Opener Style: Safe macro Β· Spike: 4:30+ Β· β˜…β˜†β˜† Supply Action 13 Overlord 16 Hatchery (natural) 18 Extractor 17 Spawning Pool 19 Overlord @Pool 2 Queens + 4 Zerglings @100 gas Metabolic Boost, drones off gas 2:30 3rd Hatchery 3:00+ Queens 3 & 4 Β· spread creep ~4:00 Drone to 66 β†’ pick tech (Banes / Lair) πŸ’‘ The foundation of ALL standard Zerg play.]

[https://www.youtube.com/watch?v=A9m2VsBPPvQ]

[πŸ”— VAULT LINKS β€” canvas ↔ notes ↔ canvas]

[🧭 Linking demo Canvas cards can point at notes πŸ“ and at other canvases πŸ–ΌοΈ β€” click any card below to jump. Every target links back here.]

[sc2-glossary πŸ“– SC2 Glossary πŸ”— This note is linked from βš”οΈ the Build Order Atlas canvas β€” and links back to it. That’s the canvas ↔ note demo. Term Meaning Build order Scripted opening β€” what to build at which supply count / game clock Supply Population cap resource; β€œ14 Depot” = build a Depot when at 14 supply Macro Economy + production: workers, bases, spending money Micro Controlling units in a fight: splits, focus fire, kiting Timing attack Attack launched exactly when an upgrade/unit combo spikes (e.g. 2-1-1 at 5:00) Cheese / All-in High-risk rush that sacrifices economy β€” wins now or loses later Proxy Production building hidden near the opponent’s base for faster reinforcement Wall-off Buildings placed to block the ramp against run-bys (lings, zealots) Tell Scouting clue that reveals the opponent’s plan (missing gas, no natural…) Creep Zerg ground cover β€” grants Zerg units speed, gives map vision Related: πŸ‹οΈ Training Plan Β· Canvases: 🌳 Tech Tree Β· πŸ”Ί Matchup Map]

[sc2-training-plan πŸ‹οΈ SC2 Training Plan πŸ”— Linked from βš”οΈ the Build Order Atlas canvas β€” pick one build there, then grind it here. Week 1 β€” learn ONE build per race πŸ”΅ 2-1-1 Marine Drop β€” 10Γ— vs Easy AI, no supply blocks before 5:00 🟣 16/18/17 Macro Opener β€” 10Γ— vs Easy AI, 3rd Hatch by 2:35 🟑 Stargate Oracle β€” 10Γ— vs Easy AI, Oracle out by 3:55 Week 2 β€” pressure-proof it Repeat each build vs Hard AI β€” survive its first attack Watch one guide video from the Atlas per build, note ONE fix Scout at 1:30 every single game (see tells in the Counter Lab) Week 3 β€” ladder 10 ladder games per race, same build every game After each loss: was it the build, the scouting, or the panic? Rule of thumb: a build is β€œlearned” when you can execute it while chatting. Related: πŸ“– Glossary Β· Canvases: 🌳 Tech Tree Β· πŸ”Ί Matchup Map]

[SC2 Tech Tree]

[SC2 Matchup Map]

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[🎬 guide]

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[πŸ–ΌοΈ canvas β†’ canvas]